The player with the most money after that wins – a veritable Walt Disney of Roboburg. ![]() At the end of the game, you have to spend Danari to clean up any leftover dirt. The game lasts exactly six rounds in this manner. Gaining just four spots may not seem like much, but with Steam Park’s strict building code, you’ll need plenty of extra space – trust me.Īfter everyone spends their dice and uses up their actions, players collect 3 Danari for every satisfied visitor – that is, meeples on your rides. You may use any icon to do this, but can only expand twice in the same round. The final action available is to expand by adding a little 2×2 square on to your existing park grounds. Essentially, each one awards a varying amount of Danari for meeting certain levels of a specific condition – like number of stands, number of a certain color visitor, or number of icons in a particular roll. ![]() In addition to rolling the appropriate symbol, you must also meet the card’s criteria. You will always have three of these cards in hand and they’re dealt randomly, as needed. The fifth die face shows a pile of coal and is used to play a bonus card. Choosing which dice to keep…when they’re on that pig, you can’t change ’em! Otherwise, you lose points at the end of the game – the higher the severity, the greater the penalty. One way to combat trash is by rolling a shovels icon, which lets you dispose of some waste. You see, building and operating a carnival creates dirt, which piles up if you’re not careful. There are five different types and each one gives you some special ability to manipulate dice or increase the odds of attracting the right visitors. They only occupy one square on your grid, but you may not build more than one of the same kind in a turn and they must abide by similar placement restrictions as your rides. You can also build stands by rolling tent icons. Any other color meeple goes home – not back in the bag, but into the general supply. If you happen to pull out a color that matches one of your rides with an available seat, you place it there. When taking the attract visitors action, you pick one meeple of any color for each icon you rolled and toss it in the bag. The pouch begins with six visitor-meeples, one of each color. Attracting visitors is a mixed bag…literally. Rides accommodate a number of visitors corresponding to their size – so 1, 2, or 3. You cannot buy two of equal size in the same turn and all rides of the same color must be adjacent, while no two colors can abut, even diagonally. Rides occupy a number of squares equal to their size and there are a couple of restrictions to building them. The three sizes require 1-3 tool icons to build and then are placed on your personal park board, a 4×4 grid. There are three sizes in six different colors. Walt Disney didn’t have it any better.Įvery amusement park needs rides, of course, and that’s the central element to Steam Park. The different symbols let you build rides, attract visitors, build stands, clean up trash, turn in bonus cards, or you may alternately use any icon to expand your park. Which results you keep determine what you’re able to do on your turn. ![]() Each die has six faces – one blank and then five with icons corresponding to different actions. The purpose of rolling dice is to earn actions. There is a benefit to finishing first, as well as a penalty for taking the longest. Players continue rolling until all are satisfied with their results, although the last person can only roll up to three additional attempts. Each round, everyone simultaneously rolls six dice, saving those they wish to keep and re-rolling the remainder. There are several elements at play in building and running your park, all based on a Yahtzee-style dice rolling mechanism. You also need to keep a clean park, though, because you lose points at the end for any trash left behind. The goal in Steam Park is to earn Danari (money) by building an attractive carnival and fulfilling specific bonus criteria. ![]() Can you attract more visitors than your competitors? Just keep a tidy park – if there’s one thing these metal, clockwork denizens despise more than rain, it’s trash. Here’s your chance to swoop in and dazzle these automatons with gear-powered frills and piston-churning thrills. So where do they go for entertainment? Why, the carnival, of course! This is an opportunity rife for personal profit. Of course, they’re robots… you could say they’re built for it! However, even robots need to let off a little steam, now and then.
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