![]() ![]() The game could be a little easy, though, as there are only a few interactive objects in each room, and almost all of them will be used for a puzzle.Īnd it'll definitely be accused of artificially stretching out the running time by having you wander back and forth across entire sections of the game to carry out chores. And protagonist Joe's responses to your proposed solutions always help point you in the right direction with a subtle hint that says "you're on the right track, but…" Otherwise, the puzzles are well designed and sufficiently satisfying. Luckily, that nifty visual trick of swapping the groovy 1970s environment with its decaying 2012 equivalent never gets old, and every time you enter a new screen your first instinct is to pop through a wormhole and see how things change. But even with its extended runtime, Episode Two only features one puzzle that makes use of your timeline-hopping powers.įor the most part, you simply yo-yo between the years to get through doors that are locked in one era, or find items that are gone in another. In the first game you had to kill a fledging plant in the 70s to stop it growing into a gargantuan obstacle in 2012. Groovyįor starters, this chapter squanders the clever time-travel mechanic where your actions in the past have a helpful knock on effect in the future. ![]() But it's also filled with little disappointments that sour the experience. It's longer, more polished, and wraps up the story nicely. It showed up on the App Store practically unannounced, as an entirely free game.Īnd it turned out to be an excellent point and click adventure with sharp visual design, an interesting time-hopping puzzle mechanic, and a tantalising story that left us waiting for a sequel.Ī year and a bit later and here we are with the second (and final) episode. The first episode of The Silent Age came out of nowhere.
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